Theory of change
How Wizar connects learning experiences with intended educational outcomes.
- Learners
- Grades 3–8 · Recommended ages 7–14
- Sequence
- 38 topics · Three modules
- Learning
- 600+ activities · Six activity formats
- Assessment
- Seven competency domains
A sequenced subject
The curriculum groups topics into AI Literacy in Daily Life, AI Trailblazers and AI Changemakers. Each module develops literacy, fluency and mastery; these stages are not assigned one-to-one to grade bands. Placement can follow a learner's starting skills.
From instruction to practice
The teacher opens every session from a lesson plan and handout. Students then work at their own pace while the teacher follows progress. Learning Trails connect concept decks, short videos, quizzes, web projects, 3D and AR experiences, and game-based quests. A topic brings together 15–20 activities, designed for a 40–60 minute school period.
Make understanding visible
Quiz and quest questions are tagged to concepts and competencies. Reporting shows completion, concept-level understanding and mastery across AI Literacy, Critical Thinking, Data Literacy, Ethical AI, Digital Citizenship, Media Literacy and Creative AI Use.
Frameworks and measurement
The subject draws on the UNESCO AI Competency Framework, OECD PISA 2029 AI literacy standards and Universal Design for Learning. New pilots take a starting measurement in their first session. The school and after-school studies describe results in their own delivery settings.
About this summary
This page summarizes the findings and curriculum information published by Wizar.
Read the full documentRead the evidence