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Writer's pictureRisaal Shaan Sabbir

Gaming as a Pedagogy: The Potential of Immersive Learning and Video Game-based Learning



Gaming has become a ubiquitous part of modern culture, with people of all ages playing games for entertainment, competition, and learning. In recent years, there has been a growing interest in the potential of gaming as a pedagogical tool. This interest is driven by the fact that games can be highly engaging and motivating, and they can provide a safe and controlled environment for learners to explore new concepts and ideas.


Video Game-based Learning

Another way that games can be used to support learning is through video game-based learning (VGBL). VGBL is a type of learning that uses video games as the primary instructional tool. Video games can be used to teach a wide range of subjects, including math, science, history, and language arts. VGBL games are typically designed to be engaging and motivating, and they often incorporate elements of challenge, competition, and collaboration.


Immersive Learning

One of the most promising approaches to using games for learning is immersive learning. Immersive learning is a type of learning that takes place in a virtual environment. This environment can be created using a variety of technologies, including virtual reality (VR), augmented reality (AR), and 360-degree video. Immersive learning can be used to simulate real-world experiences, provide hands-on learning opportunities, and create a sense of presence and engagement.

Benefits of Gaming for Learning

There are a number of benefits to using games for learning. Some of the most common benefits include:

  • Engagement and motivation: Games can be highly engaging and motivating, which can lead to increased learning outcomes.

  • Active learning: Games can promote active learning, which is when learners are actively involved in the learning process.

  • Practice and feedback: Games can provide learners with opportunities to practice new skills and receive feedback on their performance.

  • Collaboration and teamwork: Games can promote collaboration and teamwork, which are important skills for success in the workplace.

  • Creativity and problem-solving: Games can encourage creativity and problem-solving, which are essential skills for the 21st century.

Challenges of Gaming for Learning

There are also a number of challenges to using games for learning. Some of the most common challenges include:

  • Cost: Games can be expensive to develop and purchase.

  • Access: Not all students have access to gaming devices or the internet.

  • Quality: Not all games are created equal. It is important to choose games that are aligned with the learning objectives and that are appropriate for the age and level of the learners.

  • Time commitment: Games can be time-consuming. It is important to make sure that games are used in a way that does not interfere with other learning activities.

Wizar Learning

Wizar Learning is a company that is using augmented reality (AR) to create educational games that are both engaging and effective. Wizar’s games are designed to help students learn STEM concepts in a fun and interactive way, while being Affordable and Accessible.


One of Wizar’s most popular games is called “The Trooper,” which is an AR game that allows students to explore STEM challenges based on Simple Machines. Students can use their(or their parent’s) phone to play the game, learn and solve the challenges.

Conclusiona

Gaming has the potential to be a powerful pedagogical tool. However, it is important to note that not all games are created equal. Some games are designed for entertainment, while others are designed for learning. It is important to choose games that are aligned with the learning objectives, and that are appropriate for the age and level of the learners.


In addition to choosing the right games, it is also important to use games in a way that is effective for learning. This means providing clear learning objectives, scaffolding the learning, and providing feedback. It is also important to make sure that the games are engaging and motivating for the learners.

Gaming has the potential to revolutionize education, especially using immersive technology. By using games in a strategic and effective way, educators can create learning experiences that are engaging, motivating, and effective.


Wizar Learning is a company that is on the cutting edge of educational technology. Wizar’s high-quality games are a powerful tool that can be used to help students learn STEM concepts in a fun and interactive way.

To learn more about Wizar’s learning games visit the following links-


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